During my summer break last year, I wanted to create some kind of gameplay experience using Unreal Engine. After having played the Playstation teaser game called P.T., I felt motivated to make something similar. The mechanics of the game and the scripting seemed relatively simple to me at the time, so that meant I would be able to spend more time polishing my level and less time setting up the functionality of the game.
First of all, I created a concept top-down map using a pen and paper where I specified all of the different gameplay event locations and the functionality needed to bring the experience to life. Once that was finished, I bought a package from the Unreal marketplace that would suit my needs, and I started to block out my level using that package.
Since the package was created by a person and not a company, I was unable to get a hold of the creator. Therefore I had to rely on Googling and logical thinking to get to know the package and its assets. Advanced functionality such as doors with rigged skeletons, layered materials and various post processing effects were available to me via a sample level in the package, so the first-person head bobbing effect, the footstep sounds and some triggers were really all I needed to create to get started.