This project was a ton of fun to work on. Everything that we created was created because we wanted to do it, not because we had to. This was a much welcome approach to making games that I previously hadn't fully experienced. We still had our responsibilities and we still had to take initiative, but everything we did was created because we felt like it and that is something that I hope I will get to do some time soon in the future again.
In the final release of the game, we still had a few bugs that we were unable to fix within the given timeframe. One of the more noticable ones was the enemy death animation which had a delayed fuse. This meant that if the enemy was in the middle of attacking the player but died during the attack, the death animation would play after the attack animation was finished. If I do any further work on this project, that is definitely something I would like to fix.
All in all I am proud of the final result and I learned a lot about scripting and animating characters in Unity, so that is something that I will take with me in future projects.