This was the first game we created at The Game Assembly during our second year. This meant that the people we worked with during this project would be the same people we worked with during the remainder of our time at the school. It also meant that many of the things we did in this project would later be reused in our other upcoming projects.
We had ten weeks to work on the project but we wanted to have all of the features needed for the game to function properly ready by the fifth week. Therefore, getting the core functions of our own 3D engine working as soon as possible was a priority. This would give us a solid foundation for the game, paving the way for polish later on.
We knew we wanted to create a space shooter which would first and foremost feel good to play from the gamer's perspective. Things like story and lore was initially not prioritized, making sure that everyone on the team was directing their focus on what was necessary, e.g. the gameplay.