This Time, We Need a Unified Vision
Since the vast majority of the team agreed that having multiple reference games in mind while making a Game Assembly project was a bad idea, we decided to only have one reference game this time around. This turned out to be a great idea work-wise, but many problems still arose during the later stages of development. But more on that later.
In order to decide which game to pick, I came up with an idea and a task for the level designers to do early on during the pre-production phase. The idea was that we would analyze a couple of games that had been of interest to members of the group and write down all of the features and gameplay mechanics that were used frequently in the game. After that was done, we would mark the features that our teachers wanted us to implement in yellow and the ones we considered to be essential for the game in green. Usually they were one and the same, but sometimes they were different things.
With these design documents in hand, we presented the different games to the group and we let them choose which one they wanted to use as a reference point. As it turns out, we were all passionate about the first person shooter genre and therefore a lot of heated discussions were present during the first week of the project. Efter the end of the second week however, the majority of the group voted for Quake as the better choice for a reference game.