Time to Re-evaluate Tasks
Around the same time as we were finishing the basic blockouts of our levels, the base which would become the component system was finished. I was tasked with implementing the art from the graphical artists into the game using the component system.
Eventually, the art assets started to pile up and, as a consequence, I had to prioritize putting assets into the game over balancing my levels. Therefore I chose to delegate the workload to my colleague Olof, putting him in charge of balancing and testing, while I was in charge of implementing assets and features using the component system. We still shared thoughts and ideas regarding the levels and the game in general however, so we weren’t really restricted to our given tasks. We just had different responsibilities.