I have been working on an unannounced project at Sharkmob for the past couple of years. I was very fortunate to be recruited by Sharkmob right after the company was founded during my internship period at The Game Assembly. This meant that I got to work directly with the highly experienced core team of Sharkmob as the early stages of the unannounced project was being worked on.
This amazing opportunity gave me the chance to learn so many valuable lessons within a very short amount of time and in that time I've seen the company grow from 7 employees back in 2017 to over 50 employees now in 2019.
Before Sharkmob I briefly worked at Forgotten Key as a level designer intern and before that I studied level design at The Game Assembly.